Echomancer MCGG S7

Faction2 / 4 / 6 / 10

Each match, summon a Chrono Wanderer (a previous-season 5-Gold Hero randomly selected from Moskov, X.Borg, or Gatotkaca). Gain Echo Energy at the end of battle. When battle starts, each deployed ally provides extra Echo Energy. Increases Skill DMG and HP of all Echomancers and the Chrono Wanderer by 0.03%. The Chrono Wanderer joins the battle when Echo Energy reaches 100. Receive the corresponding stage reward upon first reaching 300, 600, and 999 Echo Energy.

Tiers game data

2Gain 6 Echo Energy at the end of battle. When battle starts, each deployed ally grants 1 extra Echo Energy.
4Gain 18 Echo Energy at the end of battle. When battle starts, each deployed ally grants 2 extra Echo Energy.
6Gain 25 Echo Energy at the end of battle. When battle starts, each deployed ally grants 3 extra Echo Energy.
10Echo Energy instantly reaches maximum.

Echo Energy rewards

300 points3 Gold, Equipment Chest ×1 · 10 Gold · 12 EXP · 4-Gold 1-Star Echomancer ×1, 4 Gold
600 points8 Gold, Equipment Chest ×1 · 15 Gold · 5-Gold 1-Star Echomancer ×1, 5 Gold
999 pointsMirror Device ×2 · 30 Gold

Given the first time you reach each total. The S7 in-game Synergy Guide lists these reward options.