How Magic Chess: Go Go works · S2
The rules and numbers behind every match this season.
Every match starts at level 3 with 2 gold.
Shop odds by level game data
| Level | Heroes on board | EXP to reach | 1 Gold | 2 Gold | 3 Gold | 4 Gold | 5 Gold |
|---|---|---|---|---|---|---|---|
| 3 | 3 | – | 65% | 30% | 5% | 0% | 0% |
| 4 | 4 | 7 | 55% | 35% | 10% | 0% | 0% |
| 5 | 5 | 8 | 39% | 40% | 20% | 1% | 0% |
| 6 | 6 | 20 | 30% | 35% | 30% | 5% | 0% |
| 7 | 7 | 32 | 19% | 30% | 40% | 10% | 1% |
| 8 | 8 | 40 | 16% | 26% | 35% | 18% | 5% |
| 9 | 9 | 52 | 13% | 20% | 25% | 30% | 12% |
| 10 | 10 | 74 | 6% | 12% | 22% | 35% | 25% |
Star-ups
Combine 3 copies of the same 1★ hero into a 2★, and 3 copies of the 2★ into a 3★. The price triples at each step.
Each hero can hold up to 4 items.
Gold and interest
You get 5 gold every round, plus extra gold in later rounds:
| II-1 – II-6 | +1 |
| III-1 – III-6 | +2 |
| IV-1 – IV-6 | +3 |
| V-1 – V-6 | +4 |
| VI-1 – VI-6 | +5 |
Interest: +2 gold for every 10 gold you hold at the end of a round, up to +4. A win gives +1.
Streak bonus steps: 1 / 1 / 2 / 3
You get 2 EXP for free each round. Buying 4 EXP costs 4 gold.
Refreshing the shop costs 2 gold. The shop shows 5 heroes.
Stages and rounds
| Stage | Rounds |
|---|---|
| I | I-1 – I-4 |
| II | II-1 – II-6 |
| III | III-1 – III-6 |
| IV | IV-1 – IV-6 |
| V | V-1 – … |
Go Go Cards are offered in rounds I-2, II-3, III-3: 2 choices with 2 refreshes.
A battle lasts up to 40 seconds.
Damage when you lose a round
These are each round's base damage. In S7 the game's own Commander page says a loss costs that base damage plus the star levels of the winner's surviving units; this season most likely worked the same way.
| Rounds | Base damage |
|---|---|
| I-2 – I-4 | 3 |
| II-1 – II-3 | 5 |
| II-4 – II-6 | 7 |
| III-1 – III-3 | 9 |
| III-4 – III-6 | 10 |
| IV-1 – IV-3 | 11 |
| IV-4 – IV-6 | 14 |
| V-1 – V-5 | 15 |