How Magic Chess: Go Go works · S2

The rules and numbers behind every match this season.

Every match starts at level 3 with 2 gold.

Shop odds by level game data

LevelHeroes on boardEXP to reach1 Gold2 Gold3 Gold4 Gold5 Gold
33–65%30%5%0%0%
44755%35%10%0%0%
55839%40%20%1%0%
662030%35%30%5%0%
773219%30%40%10%1%
884016%26%35%18%5%
995213%20%25%30%12%
1010746%12%22%35%25%

Star-ups

Combine 3 copies of the same 1★ hero into a 2★, and 3 copies of the 2★ into a 3★. The price triples at each step.

Each hero can hold up to 4 items.

Gold and interest

You get 5 gold every round, plus extra gold in later rounds:

II-1 – II-6+1
III-1 – III-6+2
IV-1 – IV-6+3
V-1 – V-6+4
VI-1 – VI-6+5

Interest: +2 gold for every 10 gold you hold at the end of a round, up to +4. A win gives +1.

Streak bonus steps: 1 / 1 / 2 / 3

You get 2 EXP for free each round. Buying 4 EXP costs 4 gold.

Refreshing the shop costs 2 gold. The shop shows 5 heroes.

Stages and rounds

StageRounds
II-1 – I-4
IIII-1 – II-6
IIIIII-1 – III-6
IVIV-1 – IV-6
VV-1 – …

Go Go Cards are offered in rounds I-2, II-3, III-3: 2 choices with 2 refreshes.

A battle lasts up to 40 seconds.

Damage when you lose a round

These are each round's base damage. In S7 the game's own Commander page says a loss costs that base damage plus the star levels of the winner's surviving units; this season most likely worked the same way.

RoundsBase damage
I-2 – I-43
II-1 – II-35
II-4 – II-67
III-1 – III-39
III-4 – III-610
IV-1 – IV-311
IV-4 – IV-614
V-1 – V-515